Gothic 3 where is renwick




















Waxaan aad u hesho dhismaha iyo dib u aruuriyo lacagaha kirada. Waxaan fuliyaan hawsha. Ku noqo. Waxaan la Marik hadlo. Waxaan u tag Rangers iyo qabtaan dhowr ergooyinka iyaga u.

Waxaan ka heli nin taagan iridda god ka tirsan druid ah. Magaca Boy Arakosom. Waxaa isaga ka waxaan ka baranaynaa in Rangers ay yihiin kuwo aad ka hortagtaa ilaalinta ORC. Waxay ku tusi doonaa xero ku meel gaar ah. Waxaan isaga raaca. Yimaado si duuban la orcs ah. Qaado ka dhagaxii adkaaday druid iska. Ku laabo qashinka. Arakosom waa in ay u noolaadaan. Waxaan ku siin in ay caga.

Waxaan la Arakosom hadlo oo u siin doonaa dhagax. Waxaan ku heshiiyaan in ay qabtaan hawsha kale. Waxaan leenahay si aad u hesho waxyaabaha loogu talagalay soo celinta oo dhagax ah. Waxaan ka heli webiga. Waxaan u baahanahay xididdada ayaa dhagaxayga weyn iyo labaatan. Waxaan ku siin waxyaabaha Porganu.

Waxaa dib u soo celisa dhagax iyo ina siinayaa. Waxaan dib magaalada loo tago. Waxaan u tag garoonka. Waxaan ka qayb qaadan doontaa shan dagaal.

Ku guuleysiga Dan, ka dib markii isaga oo la hadlaya. Next in ay safka Fedor. Waxaan mar kale ku guuleysto oo la hadal. Ku guuleysiga Hus, Hugo iyo Ashton. Noqo heysata. Waxaan la Bradley hadasho. Waxaan shaqo u baahan in wax isbedel ah oo addoomo u hesho. Waxaan u tag excavations ah. Last carrabaabay in dab baaquli. Waxaa soo baxday in mawduuca waxaa ka mid ah. Waxa uu u ogolaaday in uu siiyo koobkii, laakiin waxa ay weydiisto gargaar. Waxa uu na doonayo inuu caawiyo isaga u rogaan in ay ka shaqeeyaan beerta.

Waxaan fuliyaan howlgalka. Bradley wargeliyo waxa ku saabsan. Haddaba, waxaan la hadal Bradley oo aad hesho shaqo ee soo socota. Iyada oo iridda la labo ka mid ah orcs ka tago magaalada. Waxaan u tag beeraha caanaha.

At ay dhamaadka waxaan ka heli Dennis. Waxaan u sheegaan in Bradley baahan yahay addoon cusub. Sidaas darteed labada wuxuu soo diri lahaa in ay beerta. Calooshiis codsaday in ay soo sheegaan Bradley, in xeebta oo Hanatay Gacantiinnu, si ay u ma awoodi doonaan in si aad u hesho daal si deg deg ah.

Qabashada iyo soo dhaweynta. On beerta, laba addoomo waxaa laga codsanayaa inay iyaga ku badbaadin shaqada on kabxidda. Waxaa ku saabsan Leone iyo Calvin waa. Mid ka mid ah ballan qaaday inuu u sheego oo ku saabsan meesha dhuumashada, ay leedahay Ashton. Ku labaad waa in ay ku wadaagaan macluumaadka xiiso leh oo ku saabsan Albury. Waxaan kaa caawin dadkaas. Waxaan u dhigma in Dennis oo sheegaya in Leon iyo Calvin on kabxidda ma aha mudantahay.

Calvin in uu sheego meesha dhuumashada. Waxaan la hadal Albury. Warehouse, oo ku yaalla Sanford, weyddiistay inaan kuu keeno shan foosto oo caano ah.

Tag Dennis. Waxa uu ku go'aansado in loo keeno foosto ee. Waxay taagan guri kasta oo ka baxsan. Tag Albury. Wuxuu waydiiyey inuu baabbi'iyo tuugag, afduubka sarreen ah.

Waxaan ka tago beerta, halkaas oo Elber, wadada markii hore laga helay. Raac by buuraha. Waxaan ka heli xayndaabka ah, iyo waxa ka dambeeya, Dejiyeyna tuugo. Waxaan dib ugu Albury tago oo hadlo isaga. Mid ka mid ah meelaha ugu khatarta badan, taas oo aan la kulmi doona ciyaarta "Gothic 3" - Mora Sul. Maris wajigan bilaabmaa raadinta cadowga khatar Taklara. Waxaan u soo baxay wadada taasoo keentay in Mora Sul. Yimaado si duuban oo uu soo horjeeda iyo ku xigeenkiisa.

Waxaan la Josie hadlaya. Waxaan raaci Riordiana. Azar nool. Col Last waxa uu la xidhiidhaa Mora Sul - Malir. Waxaan isaga ka heli galbeed ee magaalada, god. Previous Post Next Post. Trending Posts. G G3 Fenix Gothic 3 Where to get 7 rings of the alchemists. Please help! Sort by:. R Rys-Aesonne L Losundrik Along the way you'll meet Karlen SW of Trelis, talk to him go with him to kill quite a lot of bandits - no Kurt and no chalice.

He goes off presumably to Nemora - go and check, when you have a minute and you carry on to Braga, meeting a few bandits more.

When you get to town you will eventually speak to Abbas, who has a lot of info. Talk to Tufail, too. Inside town you can talk to Bernado who carries a teleporter stone and Diego. Nafalem wants you to deal with Bernado, Abbas and Tufail. He also wants you to talk to Jose about a girl. You have a fight with Bernado take his stone while he's down. Notice that, when you reach the cave, Riordian goes strait to study a tall slim stone tablet - remember those because reading some of them will give you knowledge.

Remember also that you have to side with the Hashishin, so be careful what you say, like "Let's attack Braga" - though you need the Nomads on your side, too. Talk to Asaru and to the others. Before you take Aila home, clear the path of beasties; she is likely to attack them with nothing but her fists and get killed. Abbas and Tufail have a deal for you - follow Tufail and kill the robbers. Get the stuff from the chest. Talk to the guys and get the loot to Nafalem. Talk to Jose and get his tribute, take it to Nafalem.

Talk to Luca and accept the deal - go hunting with Diego. Give Luca the skins and you get the armour. Pay Luca's tribute to Nafalem and talk to him about tributes. Go to the ruins you can see in the S of town. Find the robbers and kill them. From the body of Taklar recover Bernado's letter.

Read it. Funnily enough, when you go back to Jose after killing Taklar, nobody is interested in the letter. Ah, well. We've done what we could do here without being drastic. Time to move on to Talk to Campa. Inside, talk to Sancho, he wants you to visit the tunnel at Lago and also find out about anyone suspicious.

Eusebio wants some herbs easily done. Vasco wants you to kill the crawlers to the W. Walk around the mountain in which the mines are and get to the N. The place is full of them. Kill them all and go back to Vasco. Navaras tells you to see Sancho. After you talk to him, speak to Lukar. Talk to Navaras again. Go S of town to clear the mountains then NE to Rasul wants you to take care of the bloodflies I never did find them.

Mamuk wants 10 swamp lurker pelts and claws. Get the teleporter stone from Rasul's compost heap. Before you start, you might want to visit Hatlod at Silden with the ship blueprint - this is also a good place for lurkers.

Back in Lago, talk to everyone. When you talk to Fabio, ask to fight in the arena and knock out the two guys. Don't mention the prisoner nor the Nomad. Fabio will give you a package of weed. Investigate the mine to the SE. When you give Mamuk what he wanted, you find out the prisoner is Vatras. Do nothing about it just yet. Go back to Ben Arai and talk to Sancho, then to Vasco who proposes something bad. Talk to Navaras. Find the Emaciated slave and take him into the mine at Lago.

Talk to Fabio. Report to Sancho, be straight with him and he'll give you a message to take to Bakaresh. Enzo wants six crates of steel. Talk to Daro and you'll get more chores. Julio also wants quite a few things - I set off after Sugut but I never found him. You will no doubt see the Temple in the distance in your travels. You have to clear it's surroundings but you might like to have a go by yourself. Right at the bottom you should find and kill Yugul. Curse over. I wish someone would tell the rest of the undead!

I found a cave under SE tip, full of zombies. Inside, Miguel gives you a crate and wants to go to Enzo first pick up the crates in a little alcove. Take him there. Talk to Dolok. Go to the cave at the back of the town and clear it, grab the chests for Enzo.

This concludes the tunnels quest. The teleporter stone is on a large tray in front of the smithy. Get to the ruins over the SE tip and clear them. When you have finished, talk to everybody and head first S then E for Raid won't let you go into the temple. Amul is perfectly boring about it. Hernando fixes fights for you. Aldo wants you to find him 3 caskets but doesn't tell you were to look. Carlos wants you to check the ruins.

Aschnu is very helpful and tells you what to do. Caskets: one outside E wall. Kill all the beasties here. One up some stairs near the first one. The third I couldn't find but it didn't matter. Clear the sandcrawlers out of a cave to the E and tell Silvio.

Convince all the merchants to give you their tribute and speak to Aschnu, then take it to Amul and he'll let you through to the temple. Talk to Sigmor. Tizgar wants you to sort out an oasis.

At this point I got bored and stopped doing things for people. I think we've won enough respect here. N of Ben Sala there is a cave with robbers and chests of goods. Nobody had asked me for this one. Head for Mora Sul. Go towards Mora Sol, but look at your map: to the SW of that town you will see a kind of dark blob.

Those are ruins All Shedim a veritable nightmare and it's extremely important you reach them from N to S, and that you find straightaway a circular altar. Nearby, you'll find Saturas reading a stone tablet. Listen to him carefully. Ignore all else and concentrate on "What do I need to know?

Speak to Wutras. Turn left and find Myxir. Basically, he tells you to go to the far N, to the Monastery. Next, we need to find Lester.

Lester is to the E of the square building the temple before you get to the tents of the orcs. Talk to him and get his key. Don't even think of getting his help to destroy the orcs. Now to find the other three keys. The key from the Guardians of the dead is in a chest SW of the red cross, right on the edge of the map. You'll know the place because it's full of undead and a Temple Guard.

Expect Temple Guards. The key from the Ancient Library is in a chest just touching the NW tip of the cross. You get extra brownie points if you find all the named items for each quarter of the ruined town. Good luck. There are also learning stones laying about. Have a nice day. When you have the five keys you have to decide what to do about it.

Ever the loner, I went in, got the t-shirt and went off to speak to Saturas. Decisions, decisions. And now for Approach from E. Kaffu ouside town, E wants you to kill his guards, also his money back. They are in the ruins, SW - look for piles of crates. Talk to Faesul. He tells you about Yussuf and wants his trade back. Bandaro offers you a few jobs. Get the teleporter stone from the table in front of the house. Ramon makes you an offer you can easily refuse.

Ilja gives you his key but you have to get a vase from the Temple. Felipe lets you fight in the arena. You know the drill. If you make it meet the champion you'll be surprised to know it's none other than Angar. Hamid wants the amulet from Ilja.

Buy it from him but don't let on Hamid wants it. When he gets it, he sends you to Murat, in the oasis to the NW - negotiate with him but say nothing till he offers you the girl. Take her to Hamid. Masil wants you to take a slave to the Temple. He'll give you a fire chalice in return.

Take him to Fasim near the orc encampment but he doesn't want him so you have to take him to Kalesch - do this after you've found Kalesch.

When you return to Masil he wants you to get his promissory notes from Hector, Ilja and Ramon. You get a fire chalice. Ismael wants the moonblade. Don't give it to him. Talk to Hector, then go in the pub and talk to Kirk. Follow him and he will attack you. Get his key while he is out. Yussuf is to the NE look for a couple of tents he will give you his key. Talk to Cruz and follow him to get the fire chalice from the Injured Sandcrawler - obviously you must help with the others. Talk to Cruz again.

Now for the Temple. Head S and start looking. Talk to the Fatman and give him what he wants if you have it. Find Kalesch by the Temple, he has one key. He also wants you to kill some beasties. Find Mezir to the SW, in the ruins look for signs of habitation, crates and so on , he'll take you to Ramirez but wants you to take him to Murat's oasis in return.

Go ahead. Go and purchase Alima and take her to Nasib. Give him the girl, money and the moonblade. You should have done enough to see Gonzales shades of Gothic. Purchase his key I did tell you you'd need lots of money! You can speak to Ningal, if you like. If you want to pursue this, Ismael is the guy to ask. Now take the four keys to Kalesch. You get into a fight, knock him down, get his key.

Get ready and open the temple. What were you expecting? A bunch of cheerleaders? Right at the bottom you get the crown of Adanos. You'll also find Ilja's urn; return it to him. Before you do anything else, consult your reputation with various people. You will see that for the Hashishin, it's only I can't believe it, after all the work I put in! Right, enough nonsense, I'm going in for the kill. Actually, you are better off going to Braga and taking the road, such as it is, which enters Ishtar from the N.

Consult your map frequently. When you get there, of course they won't let you in. Just grab the teleporter stone to the left of the gate.

This is important. And now for the final Adanos artifact. Go to Silden and go to the pass, when you get there head E i. As I went past a cave on my left I was attacked so I fought right through the tunnel and out the other end where a whole more orcs were waiting for me. Accept but keep talking. You can trade with him andget rid of your surplus.

Go down to the mine. As you go down, look for openings to the left. The first leads you to Sebastian: he sets the quest for the FireChalices and he also wants some healing plants. At night you'll be ableto read his Bookshelf because he will be in bed. Marlo is in the next opening and he will tell you about the bandits tothe N and about the alchemist in Cape Dun. Go on down and talk to Joey. Offer to clean up the caves but first askhim to fight in the arena and then go talk to Norris.

He wants fiveweapon bundles. Go to Joey and ask for a fight, join him in the arenaand do your stuff. Stop when he hits the deck and wait for him to get. Dothe same thing with Copper. When you talk to him at the end, he offersyou his services. You might like him to aid you in clearing the caves,which is what you are going to do next. Fight all the way through without stopping to pick up the loot, you cando that on the way back.

Outside there are also some items, and to theright of the exit, king's sorrel. Going back in, open all the chestsyou can and, in one where the goblins were, you'll get the teleporter stone. Finally, talk to Javier: he wants you to find the Rebel spy in CapeDun.

You can leave the cave and the camp. At the top of the stairs,turn to your left and head roughly NW till you come upon a camp and anorc patrol. Kill them and collect the bundles of weapons and the king'ssorrel. Go back to the top of the stairs. See Full Reader. Gothic 3 Walkthrough Download Report. View Download 8. Worse still, the game is full of bugs, stutters and is very slow.

So I had to start over. This is the silliest game I've ever come across.



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